LootsageWoW Forever
Leveling guide, 10 to 60

Marksmanship Hunter

Build at 60
0/51/0
Time to 60
30% less than no talents
Key talent
Scatter Shot at 31
Status
Early

Overview

Marksmanship Hunter puts 51 points into Marksmanship by level 60, with no respec on the way.

Key talents: Scatter Shot at 31.

Sniper Shot is left out on purpose: in our sim it does less for leveling than the same points spent elsewhere.

By our sim, this build gets you from 10 to 60 in about 30% less time than playing with no talents.

At level 40 most of your ability damage comes from Aimed Shot (27%), Pet (24%) and Multi-Shot (20%).

Talent tree

Drag the level to watch the build grow. Tap a talent for what it does.
0 / 51 / 0 · this level: Improved Arcane Shot 3
Beast Mastery0
Marksmanship51
Survival0
Tap a talent to see its tooltip and why it is in the build.

Talent calculator code: -3553552310550315

Talent order

Each talent gets a tier for how much it helps this build level, by our sim: S best, A strong, B solid, C small, Filler needed to reach deeper talents.

  1. 10-20
    First, filler points:
    • Lethal Attacks 1-5B
    • Hawk Eye 1-3
    • Improved Concussive Shot 1-2
    Lone Wolf 1 S
    Marksmanship, at level 20. S tier: one of this build's best points for leveling.
  2. 21-23
    Careful Aim 1-3 A
    Marksmanship. A tier: a strong point for leveling.
  3. 24-28
    Efficiency 1-5 S
    Marksmanship. S tier: one of this build's best points for leveling.
  4. 29-30
    Careful Aim 4-5 A
    Marksmanship. A tier: a strong point for leveling.
  5. 31
    Scatter Shot 1 A
    Marksmanship. A tier: a strong point for leveling.
  6. 32-34
    Barrage 1-3 B
    Marksmanship. B tier: a solid point for leveling.
  7. 35-39
    Ranged Weapon Specialization 1-5 B
    Marksmanship. B tier: a solid point for leveling.
  8. 40-42
    Improved Stings 1-3 B
    Marksmanship. B tier: a solid point for leveling.

Rotation

  1. Aimed Shot
    on cooldown
  2. Multi-Shot
    on cooldown
  3. Arcane Shot
    on cooldown
  4. Serpent Sting
    once per mob
  5. Scatter Shot
    on cooldown

Share of your ability damage

  • Aimed Shot27%
  • Pet24%
  • Multi-Shot20%
  • Arcane Shot14%
  • Serpent Sting13%
  • Scatter Shot2%

What our sim found levels best at this level with this build: DoTs once per mob, cooldowns on cooldown, and the rest on your best filler. Auto attacks are always on, so they are not listed.

Stat priority

Agility > Intellect > MP5 > Spirit > Attack power

  • Agility1.00
  • Intellect0.69
  • MP50.63
  • Spirit0.50
  • Attack power0.47

1% crit is worth about 4 Agility. 1% hit is worth about 4 Agility.

Stat values like Pawn: point for point, your best stat is 1.00 and the rest are worth that share of it. MP5 is mana regen per 5 seconds, as item tooltips show it. Your own gear shifts these: the Character page works them out for you.

Tips

  • This build assumes a bow. Talents for other weapon types are skipped.
  • Put Serpent Sting on each mob once: most mobs die before it needs refreshing.
  • At level 40, for the same item budget, Agility helps most, then attack power. Look for gear with those first.
  • Some points (Hawk Eye and Improved Concussive Shot) are filler to reach the next tier; they do little for leveling on their own.

How this is made: a typical character at each level (Classic-like stats, quest greens for gear) pulling same-level mobs one at a time, with downtime counted. It is an early version, refined as players’ combat logs measure what each talent really does. Weapon assumed: bow.