LootsageWoW Forever
Leveling guide, 10 to 60

Feral Combat Druid

Build at 60
2/31/18
Time to 60
21% less than no talents
Key talent
Passives only
Status
Early

Overview

Feral Combat Druid puts 31 points into Feral Combat, 18 points into Restoration and 2 points into Balance by level 60, with no respec on the way.

No talent ability is worth building around here: the points go to passive bonuses.

Berserk is left out on purpose: in our sim it does less for leveling than the same points spent elsewhere.

By our sim, this build gets you from 10 to 60 in about 21% less time than playing with no talents.

At level 40 most of your ability damage comes from Claw (57%), Ferocious Bite (36%) and Rake (7%).

Talent tree

Drag the level to watch the build grow. Tap a talent for what it does.
2 / 31 / 18 · this level: Shredding Attacks 3
Balance2
Feral Combat31
Restoration18
Tap a talent to see its tooltip and why it is in the build.

Talent calculator code: 02-55232321230012-555003

Talent order

Each talent gets a tier for how much it helps this build level, by our sim: S best, A strong, B solid, C small, Filler needed to reach deeper talents.

  1. 10-27
    First, filler points:
    • Heart of the Wild 1-5C
    • Ferocity 1-5
    • Feral Swiftness 1-2
    • Feral Instinct 1-3
    • Sharpened Claws 1-2
    Primal Fury 1 B
    Feral Combat, at level 27. B tier: a solid point for leveling.
  2. 28-29
    Savage Fury 1-2 A
    Feral Combat. A tier: a strong point for leveling.
  3. 30-42
    First, filler points:
    • Nature's Focus 1-5
    • Furor 1-5
    Reflection 1-3 S
    Restoration, at level 40. S tier: one of this build's best points for leveling.
  4. 43-47
    Naturalist 1-5 A
    Restoration. A tier: a strong point for leveling.
  5. 48-49
    Predatory Instincts 1-2 B
    Feral Combat. B tier: a solid point for leveling.
  6. 50-51
    Genesis 1-2 C
    Balance. C tier: a small gain for leveling.
  7. 52-53
    Brutal Impact 1-2 Filler
    Feral Combat. Filler: little value on its own, but it moves you down the tree.
  8. 54-56
    Thick Hide 1-3 Filler
    Feral Combat. Filler: little value on its own, but it moves you down the tree.

Rotation

  1. Claw
    combo point builder
  2. Ferocious Bite
    finisher at 5 combo points
  3. Rake
    opener

Share of your ability damage

  • Claw57%
  • Ferocious Bite36%
  • Rake7%

What our sim found levels best at this level with this build: DoTs once per mob, cooldowns on cooldown, and the rest on your best filler. Auto attacks are always on, so they are not listed.

Stat priority

MP5 > Strength > Agility > Attack power > Spirit > Intellect

  • MP51.00
  • Strength0.62
  • Agility0.46
  • Attack power0.28
  • Spirit0.25
  • Intellect0.18

1% hit is worth about 3 MP5. 1% crit is worth about 2 MP5.

Stat values like Pawn: point for point, your best stat is 1.00 and the rest are worth that share of it. MP5 is mana regen per 5 seconds, as item tooltips show it. Your own gear shifts these: the Character page works them out for you.

Tips

  • This build assumes cat form. Talents for other weapon types are skipped.
  • At level 40, for the same item budget, Strength helps most, then attack power. Look for gear with those first.
  • Some points (Feral Swiftness, Primal Fury and Nature's Focus and others) are filler to reach the next tier; they do little for leveling on their own.

How this is made: a typical character at each level (Classic-like stats, quest greens for gear) pulling same-level mobs one at a time, with downtime counted. It is an early version, refined as players’ combat logs measure what each talent really does. Weapon assumed: cat form.