- Build at 60
- 2/46/3
- Time to 60
- 18% less than no talents
- Key talent
- Passives only
- Status
- Early
Overview
Fire Mage puts 46 points into Fire, 3 points into Frost and 2 points into Arcane by level 60, with no respec on the way.
No talent ability is worth building around here: the points go to passive bonuses.
By our sim, this build gets you from 10 to 60 in about 18% less time than playing with no talents.
At level 40 most of your ability damage comes from Fireball + wand (61%), Fire Blast (24%) and Pyroblast (Hot Streak) (15%).
Talent tree
Drag the level to watch the build grow. Tap a talent for what it does.Talent calculator code: 2-23552333132133151-003
Talent order
Each talent gets a tier for how much it helps this build level, by our sim: S best, A strong, B solid, C small, Filler needed to reach deeper talents.
- 10-11
Improved Fireball 1-2 AFire. A tier: a strong point for leveling. - 12-13
Wand Specialization 1-2 AArcane. A tier: a strong point for leveling. - 14-16
Improved Fireball 3-5 AFire. A tier: a strong point for leveling. - 17-28First, filler points:
Incineration 1-3C
Wake of Fire 1-2C
Ignite 1-5
Pyroblast 1
Hot Streak 1 BFire, at level 28. B tier: a solid point for leveling. - 29-31
Elemental Precision 1-3 BFrost. B tier: a solid point for leveling. - 32-44First, filler points:
Flame Throwing 1-2
Impact 1-3
Burning Soul 1-3
Fire Power 1-5 SFire, at level 40. S tier: one of this build's best points for leveling. - 45-47
Critical Mass 1-3 BFire. B tier: a solid point for leveling. - 48-50
Improved Flamestrike 1-3 FillerFire. Filler: little value on its own, but it moves you down the tree.
Rotation
Fireball + wandfiller, wand when low on mana
Fire Blaston cooldown- Pyroblast (Hot Streak)after 3 crits (Hot Streak makes it a fast cast)
Share of your ability damage
What our sim found levels best at this level with this build: DoTs once per mob, cooldowns on cooldown, and the rest on your best filler. Auto attacks are always on, so they are not listed.
Stat priority
Spell power > Intellect > MP5 > Stamina > Spirit
1% crit is worth about 1 Spell power.
Stat values like Pawn: point for point, your best stat is 1.00 and the rest are worth that share of it. MP5 is mana regen per 5 seconds, as item tooltips show it. Your own gear shifts these: the Character page works them out for you.
Tips
- Wand mobs down when you run low on mana: it beats drinking more often.
- Watch for Pyroblast (Hot Streak): it only lights up after 3 crits (Hot Streak makes it a fast cast), and it is cheap damage.
- At level 40, for the same item budget, spell power helps most, then Intellect. Look for gear with those first.
- Some points (Ignite, Hot Streak and Flame Throwing and others) are filler to reach the next tier; they do little for leveling on their own.
How this is made: a typical character at each level (Classic-like stats, quest greens for gear) pulling same-level mobs one at a time, with downtime counted. It is an early version, refined as players’ combat logs measure what each talent really does.